Although the free market produces a distribution of outcomes from contrasting sectors, each with different environments, goals and leaders, all games share a mission to create value.
Paradoxically, children are mandated to participate in a school process that inverses value creation, a competence that great academics, the economy, and society widely celebrate.
And we’re trapped in time in a single game, fueled by fear and a tradition of trading freedom, agency, and imagination for guaranteed safety and the perception of future security.
But nothing will change unless we do. Our imagination constrains children to a small space in a big world and a market that rewards those who can manage risk, think and act outside the box.
Therefore, it’s time to open the door to a new game that celebrates autonomy and leaders who can create value differently, instilling the belief that we can be free and prosperous individuals.
TwoFish is a new beginning, the birth of a parallel institution, a novel game and experience designed to facilitate evolution in our thinking and stimulate long-awaited educational reform.